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tasks

Techman unveils ‘industry’s lightest high-payload AI collaborative robot’

March 24, 2023 by Mai Tao

Techman Robot has released its TM20 robotic arm, which it describes as “the industry’s lightest high-payload AI collaborative robot”, adding that the machine “redefines collaborative robotics with next generation AI”.

Despite being very light, the TM20’s high payload capacity makes it the “ideal solution” for heavy-duty AMR (autonomous mobile robot) applications.

Extending Techman’s cobot product range to even higher payloads, TM20 only weighs 32.8 kg, but carries up to 20 kg and has a reach of 1,300 mm with six rotation joints. [Read more…] about Techman unveils ‘industry’s lightest high-payload AI collaborative robot’

Filed Under: Industrial robots, News Tagged With: ai, applications, cobot, collaborative, robot, smart, tasks, techman, TM

How to Automate the Mechanical Tasks in Your Company Better

March 21, 2023 by Mark Allinson

Most contemporary businesses can benefit from task automation. People have been automating processes since the water wheel, but we can achieve groundbreaking levels only with computer systems.

Task automation can help your business grow and compete with larger establishments. You will save money on routine manual labor and avoid human error simultaneously. [Read more…] about How to Automate the Mechanical Tasks in Your Company Better

Filed Under: Automation Tagged With: analysis, automate, automating, automation, better, bpa, business, businesses, computer, employees, improve, manual, marketing, money, process, processes, save, simultaneously, software, tasks

Collaborative robot market to grow to $2 billion in the pharma industry

March 7, 2023 by Mark Allinson

savioke Relay_at_pharmacy

The use of collaborative robots or “cobots” is on the rise in the pharmaceutical industry. Pharmaceutical application takes up around 0.05 percent of the total medical robot market size.

Valued at $553 million, the pharmaceutical robotic market is forecast to grow at 15.7 percent compound annual growth rate to reach $2 billion by 2030.

In hospital settings, pharmacy robots are often included under the category of hospital logistic robots. [Read more…] about Collaborative robot market to grow to $2 billion in the pharma industry

Filed Under: Health Tagged With: billion, cobots, collaborative, grow, hospital, industry, market, medicines, move, percent, pharma, pharmaceutical, robot, robotic, robots, tasks, total, traditional

Roundtable Discussion: Industry experts help you plan your approach to investing in AGVs and AMRs

February 8, 2023 by David Edwards

Article contributed by BlueBotics

A roundtable discussion with three industry experts’ answers some of the pertinent questions about investing in automated guided vehicles (AGVs) and autonomous mobile robots (AMRs)

The market and interest in Automated Guided Vehicles (AGVs) and Automated Mobile Robots (AMRs) are growing rapidly. These smart machines offer ways to increase production or warehouse efficiency, increase safety, and enhance productivity.

However, if you are thinking of investing, where do you start and what points do you need to consider? [Read more…] about Roundtable Discussion: Industry experts help you plan your approach to investing in AGVs and AMRs

Filed Under: Features, Logistics Tagged With: adds, agvs, amrs, applications, automated, automation, business, chu, delmas, help, manufacturing, marcum, material, mobile, process, processes, production, quality, safety, start, tasks, vehicles

Apptronik and Terex to jointly develop robots for commercial use

February 7, 2023 by David Edwards

Apptronik, a maker of general-purpose robots, exoskeletons and humanoids, has received an equity investment from Terex Corporation and has reached an agreement with Terex to co-develop “first-of-a-kind robots” to work alongside workers to support safety, productivity, and efficiency of industries that power the economy and are essential to building infrastructure.

Robots have long held the promise of solving labor shortages and productivity issues, but until recently have been limited to performing repetitive tasks within structured environments such as warehouses or factories.

While robots have proven useful at completing dull and repetitive tasks in controlled environments, they have not been leveraged for more complex tasks in unstructured environments. [Read more…] about Apptronik and Terex to jointly develop robots for commercial use

Filed Under: Humanoids, News Tagged With: agreement, apptronik, ceo, commercial, complex, enable, environments, factories, industries, leveraged, logistics, nasa, productivity, robotics, robots, tasks, terex, unstructured, warehouses, work

Interactive cyber-physical human: Generating contact-rich whole-body motions

February 7, 2023 by David Edwards

Performing human-like motions that involve multiple contacts is challenging for robots. In this regard, a researcher from the Tokyo University Science has envisioned an interactive cyber-physical human (iCPH) platform with complementary humanoid (physical twin) and simulation (digital twin) elements.

iCPH combines human measurement data, musculoskeletal analysis, and machine learning for data collection and augmentation. As a result, iCPH can understand, predict, and synthesize whole-body contact motions.

Humans naturally perform numerous complex tasks. These include sitting down, picking something up from a table, and pushing a cart. These activities involve various movements and require multiple contacts, which makes it difficult to program robots to perform them. [Read more…] about Interactive cyber-physical human: Generating contact-rich whole-body motions

Filed Under: Features, Science Tagged With: contact, contacts, cyber-physical, data, digital, framework, help, human, humanoid, humanoids, humans, icph, learning, motion, motions, perform, platform, professor, robots, tasks, twin, yoshida

Flexiv launches ‘revolutionary’ force-controlled parallel robot

February 4, 2023 by Mai Tao

Flexiv, a builder of general-purpose robotics solutions, has released the latest addition to its product portfolio, the Moonlight adaptive parallel robot. 

Flexiv says Moonlight is the world’s first force-controlled parallel robot and is ideal for applications that require precise motion and force control, such as screw fastening, ultra-accurate loading, and polishing. It adds the new machine is “revolutionary”.

Incorporating Flexiv’s innovative force control technology, Moonlight can precisely measure force down to 0.1 N so even delicate objects can be handled. This makes tasks polishing and sanding uneven surfaces possible while guaranteeing output quality and practically eliminating workpiece damage. [Read more…] about Flexiv launches ‘revolutionary’ force-controlled parallel robot

Filed Under: Industrial robots, News Tagged With: adaptability, applications, control, flexiv, force, force-controlled, moonlight, parallel, polishing, precise, product, robot, speed, tasks

Halodi Robotics uses Ansys to simulate humanoid robots

January 10, 2023 by Mark Allinson

Halodi Robotics is using Ansys simulation software through the Ansys Startup Program to develop its humanoid robots designed to work among humans in everyday environments.

Humanoid robots can help alleviate the growing labour shortage, and free critical personnel to focus on tasks that require their high-level skills.

These robots will perform jobs such as patrolling buildings at night, stocking grocery shelves, and executing logistical tasks at hospitals. With Elite Channel Partner EDRMedeso, Ansys enabled Halodi Robotics to shorten development time by months. [Read more…] about Halodi Robotics uses Ansys to simulate humanoid robots

Filed Under: News, Software Tagged With: ansys, assistant, develop, development, engineers, eve, executing, free, halodi, high, hospital, human, humanoid, humans, interact, logistical, making, months, motors, people, personnel, power, robot, robotics, robots, safe, safety, simulation, software, spend, systems, tasks, time, work

Intel Labs introduces SPEAR: An open-source photorealistic simulator for embodied AI

December 25, 2022 by Mark Allinson

By Mike Roberts, a research scientist at Intel Labs, where he works on using photorealistic synthetic data for computer vision applications

Interactive simulators are becoming powerful tools for training embodied artificial intelligence (AI) systems, but existing simulators have limited content diversity, physical interactivity, and visual fidelity.

To better serve the embodied AI developer community, Intel Labs has collaborated with the Computer Vision Center in Spain, Kujiale in China, and the Technical University of Munich to develop the Simulator for Photorealistic Embodied AI Research (SPEAR).

This highly realistic simulation platform helps developers to accelerate the training and validation of embodied agents for a growing set of tasks and domains.

With its large collection of photorealistic indoor environments, SPEAR applies to a wide range of household navigation and manipulation tasks. Ultimately, SPEAR aims to drive research and commercial applications in household robotics and manufacturing, including human-robot interaction scenarios and digital twin applications.

Figure 1. Scenes may be cluttered with objects that can be manipulated individually. A strong impulse can be applied to all objects at the start of the simulation to create the disordered environment. Messy room configurations could serve as initial states for a cleaning task.

To create SPEAR, Intel Labs worked closely with a team of professional artists for over a year to construct a collection of high-quality, handcrafted, interactive environments. Currently, SPEAR features a starter pack of 300 virtual indoor environments with more than 2,500 rooms and 17,000 objects that can be manipulated individually.

These interactive training environments use detailed geometry, photorealistic materials, realistic physics, and accurate lighting. New content packs targeting industrial and healthcare domains will be released soon.

By offering larger, more diverse, and realistic environments, SPEAR helps throughout the development cycle of embodied AI systems, and enables training robust agents to operate in the real world, potentially even straight from simulation.

SPEAR helps to improve accuracy on many embodied AI tasks, especially traversing and rearranging cluttered indoor environments. Ultimately, SPEAR aims to decrease the time to market for household robotics and smart warehouse applications, and increase the spatial intelligence of embodied agents.

Challenges in Training and Validating Embodied AI Systems

In the field of embodied AI, agents learn by interacting with different variables in the physical world. However, capturing and compiling these interactions into training data can be time consuming, labor intensive, and potentially dangerous.

In response to this challenge, the embodied AI community has developed a variety of interactive simulators, where robots can be trained and validated in simulation before being deployed in the physical world.

While existing simulators have enabled rapid progress on increasingly complex and open-ended real-world tasks such as point-goal and object navigation, object manipulation, and autonomous driving, these sims have several limitations.

Simulators that use artist-created environments typically provide a limited selection of unique scenes, such as a few dozen homes or a few hundred isolated rooms, which can lead to severe over-fitting and poor sim-to-real transfer performance.

On the other hand, simulators that use scanned 3D environments provide larger collections of scenes, but offer little or no interactivity with objects.

In addition, both types of simulators offer limited visual fidelity, either because it is too labor intensive to author high-resolution art assets, or because of 3D scanning artifacts.

Figure 2. SPEAR enables embodied AI developers to train a navigation policy on an OpenBot entirely in simulation.

Overview of SPEAR

SPEAR was designed based on three main requirements:

  1. support a collection of environments that is as large, diverse, and high-quality as possible;
  2. provide sufficient physical realism to support realistic interactions with a wide range of household objects; and
  3. offer as much photorealism as possible, while still maintaining enough rendering speed to support training complex embodied agent behaviors.

Motivated by these requirements, SPEAR was implemented on top of the Unreal Engine, which is an industrial-strength open-source game engine. SPEAR environments are implemented as Unreal Engine assets, and SPEAR provides an OpenAI Gym interface to interact with environments via Python.

Figure 3. The LoCoBot Agent is suitable for both navigation and manipulation in simulation. This agent’s realistic gripper makes it ideal for rearrangement tasks.

SPEAR currently supports four distinct embodied agents:

  • The OpenBot Agent provides identical image observations to a real-world OpenBot, implements an identical control interface, and has been modeled with accurate geometry and physical parameters. It is well-suited for sim-to-real experiments.
  • The Fetch Agent and LoCoBot Agent have also been modeled using accurate geometry and physical parameters, and each has a physically realistic gripper. These agents are ideal for rearrangement tasks.
  • The Camera Agent can be teleported anywhere, making it useful for collecting static datasets.

Figure 3. The LoCoBot Agent is suitable for both navigation and manipulation in simulation. This agent’s realistic gripper makes it ideal for rearrangement tasks.

By default, agents return photorealistic egocentric observations from camera sensors, as well as wheel encoder states and joint encoder states. Additionally, agents can optionally return several types of privileged information.

First, agents can return a sequence of waypoints representing the shortest path to a goal location, as well as GPS and compass observations that point directly to the goal, both of which can be useful when defining navigation tasks.

Second, agents can return pixel-perfect semantic segmentation and depth images, which can be useful when controlling for the effects of imperfect perception in downstream embodied tasks and collecting static datasets.

SPEAR currently supports two distinct tasks:

  • The Point-Goal Navigation Task randomly selects a goal position in the scene’s reachable space, computes a reward based on the agent’s distance to the goal, and triggers the end of an episode when the agent hits an obstacle or the goal.
  • The Freeform Task is an empty placeholder task that is useful for collecting static datasets.

SPEAR is available under an open-source MIT license, ready for customization on any hardware. For more details, visit the SPEAR GitHub page.

Filed Under: Features, Science Tagged With: agent, agents, ai, embodied, environments, goal, navigation, objects, photorealistic, physical, realistic, simulation, simulators, spear, tasks, training

North American robot sales on track for another record year for 2022

December 22, 2022 by Mark Allinson

a3 automate 2

North American robot sales in the first nine months of 2022 reached record levels, with all indications pointing to 2022 ending with the highest number of robots sold in a year for the second year in a row.

According to the Association for Advancing Automation (A3), from January to September 2022, North American companies purchased 35,804 units valued at $1.875 billion, up 24 percent for units ordered and 27 percent for revenue over the same period in 2021.

Jeff Burnstein, president of A3, says: “Ongoing labor shortages, easier-to-use robotic solutions and new industries embracing robotics, such as restaurants, retail, construction and even agriculture, have led to record units sold here in North America this year. [Read more…] about North American robot sales on track for another record year for 2022

Filed Under: Manufacturing Tagged With: america, american, automate, automation, companies, customers, going, industries, industry, investing, non-automotive, north, ordered, percent, quarter, record, robotics, robots, solutions, tasks, third, units, year

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