The key role of gamification is that games activate the pleasure centers of the brain. 97% of children play video games. In addition, 70% of teachers reported that they had noticed increased student interest in using video games in the classroom.
Making learning fun is an effective way to maintain focus and increase motivation. The process of gamification is widely used in exact and natural sciences such as mathematics and chemistry.
For example, after adding math games to the learning process at the University of Florida, students not only improved their academic performance but also began to repeat the material itself. And some people admitted that they overcame their phobia of mathematics. [Read more…] about The Role of Gamification in E-Learning