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Intel Labs introduces SPEAR: An open-source photorealistic simulator for embodied AI

December 25, 2022 by Mark Allinson Leave a Comment

By Mike Roberts, a research scientist at Intel Labs, where he works on using photorealistic synthetic data for computer vision applications

Interactive simulators are becoming powerful tools for training embodied artificial intelligence (AI) systems, but existing simulators have limited content diversity, physical interactivity, and visual fidelity.

To better serve the embodied AI developer community, Intel Labs has collaborated with the Computer Vision Center in Spain, Kujiale in China, and the Technical University of Munich to develop the Simulator for Photorealistic Embodied AI Research (SPEAR).

This highly realistic simulation platform helps developers to accelerate the training and validation of embodied agents for a growing set of tasks and domains.

With its large collection of photorealistic indoor environments, SPEAR applies to a wide range of household navigation and manipulation tasks. Ultimately, SPEAR aims to drive research and commercial applications in household robotics and manufacturing, including human-robot interaction scenarios and digital twin applications.

Figure 1. Scenes may be cluttered with objects that can be manipulated individually. A strong impulse can be applied to all objects at the start of the simulation to create the disordered environment. Messy room configurations could serve as initial states for a cleaning task.

To create SPEAR, Intel Labs worked closely with a team of professional artists for over a year to construct a collection of high-quality, handcrafted, interactive environments. Currently, SPEAR features a starter pack of 300 virtual indoor environments with more than 2,500 rooms and 17,000 objects that can be manipulated individually.

These interactive training environments use detailed geometry, photorealistic materials, realistic physics, and accurate lighting. New content packs targeting industrial and healthcare domains will be released soon.

By offering larger, more diverse, and realistic environments, SPEAR helps throughout the development cycle of embodied AI systems, and enables training robust agents to operate in the real world, potentially even straight from simulation.

SPEAR helps to improve accuracy on many embodied AI tasks, especially traversing and rearranging cluttered indoor environments. Ultimately, SPEAR aims to decrease the time to market for household robotics and smart warehouse applications, and increase the spatial intelligence of embodied agents.

Challenges in Training and Validating Embodied AI Systems

In the field of embodied AI, agents learn by interacting with different variables in the physical world. However, capturing and compiling these interactions into training data can be time consuming, labor intensive, and potentially dangerous.

In response to this challenge, the embodied AI community has developed a variety of interactive simulators, where robots can be trained and validated in simulation before being deployed in the physical world.

While existing simulators have enabled rapid progress on increasingly complex and open-ended real-world tasks such as point-goal and object navigation, object manipulation, and autonomous driving, these sims have several limitations.

Simulators that use artist-created environments typically provide a limited selection of unique scenes, such as a few dozen homes or a few hundred isolated rooms, which can lead to severe over-fitting and poor sim-to-real transfer performance.

On the other hand, simulators that use scanned 3D environments provide larger collections of scenes, but offer little or no interactivity with objects.

In addition, both types of simulators offer limited visual fidelity, either because it is too labor intensive to author high-resolution art assets, or because of 3D scanning artifacts.

Figure 2. SPEAR enables embodied AI developers to train a navigation policy on an OpenBot entirely in simulation.

Overview of SPEAR

SPEAR was designed based on three main requirements:

  1. support a collection of environments that is as large, diverse, and high-quality as possible;
  2. provide sufficient physical realism to support realistic interactions with a wide range of household objects; and
  3. offer as much photorealism as possible, while still maintaining enough rendering speed to support training complex embodied agent behaviors.

Motivated by these requirements, SPEAR was implemented on top of the Unreal Engine, which is an industrial-strength open-source game engine. SPEAR environments are implemented as Unreal Engine assets, and SPEAR provides an OpenAI Gym interface to interact with environments via Python.

Figure 3. The LoCoBot Agent is suitable for both navigation and manipulation in simulation. This agent’s realistic gripper makes it ideal for rearrangement tasks.

SPEAR currently supports four distinct embodied agents:

  • The OpenBot Agent provides identical image observations to a real-world OpenBot, implements an identical control interface, and has been modeled with accurate geometry and physical parameters. It is well-suited for sim-to-real experiments.
  • The Fetch Agent and LoCoBot Agent have also been modeled using accurate geometry and physical parameters, and each has a physically realistic gripper. These agents are ideal for rearrangement tasks.
  • The Camera Agent can be teleported anywhere, making it useful for collecting static datasets.

Figure 3. The LoCoBot Agent is suitable for both navigation and manipulation in simulation. This agent’s realistic gripper makes it ideal for rearrangement tasks.

By default, agents return photorealistic egocentric observations from camera sensors, as well as wheel encoder states and joint encoder states. Additionally, agents can optionally return several types of privileged information.

First, agents can return a sequence of waypoints representing the shortest path to a goal location, as well as GPS and compass observations that point directly to the goal, both of which can be useful when defining navigation tasks.

Second, agents can return pixel-perfect semantic segmentation and depth images, which can be useful when controlling for the effects of imperfect perception in downstream embodied tasks and collecting static datasets.

SPEAR currently supports two distinct tasks:

  • The Point-Goal Navigation Task randomly selects a goal position in the scene’s reachable space, computes a reward based on the agent’s distance to the goal, and triggers the end of an episode when the agent hits an obstacle or the goal.
  • The Freeform Task is an empty placeholder task that is useful for collecting static datasets.

SPEAR is available under an open-source MIT license, ready for customization on any hardware. For more details, visit the SPEAR GitHub page.

Filed Under: Features, Science Tagged With: agent, agents, ai, embodied, environments, goal, navigation, objects, photorealistic, physical, realistic, simulation, simulators, spear, tasks, training

Walmart makes Brain Corp ‘the world’s largest supplier of inventory scanning robots’

October 27, 2022 by Mark Allinson Leave a Comment

Sam’s Club, a membership warehouse club and a division of Walmart, has completed a national, chain-wide rollout of “Inventory Scan” towers that have been added to its existing fleet of robotic scrubbers in partnership with Brain Corp, a provider of artificial intelligence for robots.

In doing so, Walmart has made Brain Corp “the world’s largest supplier of inventory scanning robots”, according to the company.

Todd Garner, vice president, in-club product management, says: “Our initial goal at Sam’s Club was to convert time historically spent on scrubbers to more member-focused activities. [Read more…] about Walmart makes Brain Corp ‘the world’s largest supplier of inventory scanning robots’

Filed Under: News, Warehouse robots Tagged With: associates, better, brain, club, clubs, corp, critical, data, experience, floor, function, goal, in-club, insights, inventory, making, product, robots, sam, scan, scanning, scrubbers, supplier, time, towers, walmart

Start making easy profits by entering the bitcoin trading world

July 22, 2022 by David Edwards Leave a Comment

Bitcoin trading is a booming industry right now. Even people with zero or no knowledge of bitcoin are putting their money in this currency. If you want to make simple and safe Bitcoin transactions, visit bitcoin-eraapp.com, where you can make your trading journey much better.

Newbie investors, due to a lack of accurate knowledge of bitcoin trading, face heavy losses.

Undeniably, the profits of trading bitcoin are ultimately luring and massive. Still, one can only achieve the goal of attaining easy profits from bitcoin trading if they carry sufficient knowledge to enter the cryptocurrency trading world. Therefore, let’s look at some tips that can help to attain easy-to-make profits with bitcoin trading. [Read more…] about Start making easy profits by entering the bitcoin trading world

Filed Under: Technology Tagged With: bitcoin, goal, profits, trading

RoboCup Federation and UBTech Robotics team up to improve robots’ football skills

July 29, 2021 by Mark Allinson Leave a Comment

The RoboCup Federation, famous for organising football matches between teams of tiny Nao humanoid robots, and UBTech Robotics have formed a strategic partnership.

The two companies say they are aiming to achieve “the highest-quality artificial intelligence and robotic research and education as well as respective worldwide visibility”.

Both organizations share the goal of intelligent robots serving and supporting humans in various challenging tasks both at home and at work. [Read more…] about RoboCup Federation and UBTech Robotics team up to improve robots’ football skills

Filed Under: Humanoids, News Tagged With: achieve, ai, artificial, bring, conference, dr, federation, goal, institutions, intelligence, intelligent, joint, network, partnership, platform, promote, robocup, robotic, robotics, robots, scientists, share, ubtech, waic, working

RE2 Robotics achieves 50 percent hiring growth despite pandemic

November 9, 2020 by David Edwards Leave a Comment

RE2 Robotics, or “Resquared Robotics”, a developer of intelligent mobile manipulation systems, announced today that the Company has already reached its 2020 hiring goal of increasing its staff by 50 percent.

In particular, 83 percent of the new hires were engineers from a variety of disciplines, including mechanical, electrical, and software engineering.

In addition, the Company has added to its operations team with the hiring of a head of talent, director of IT, and accountant, and has augmented its production team with the addition of a CNC machinist and lab assistant. [Read more…] about RE2 Robotics achieves 50 percent hiring growth despite pandemic

Filed Under: Industry, News Tagged With: adapt, addition, company, continue, despite, employees, engineering, extremely, goal, growth, head, hiring, including, manipulation, onboarding, pandemic, percent, production, recruiting, remote, remotely, robotics, staff, talent, team, year

Autoware aims to make advanced AI available to small manufacturers

November 26, 2019 by David Edwards Leave a Comment

Autoware says it aims to make advanced AI and related technologies available to small- and medium-sized enterprises that would otherwise not be able to afford or implement it.

The EU-funded project calls its offering “cognitive manufacturing”, which includes the integration of Industry 4.0 technologies.

Basicaly, Autoware is a research and development project that helps manufacturing SMEs to integrate new digital technologies in their production processes. [Read more…] about Autoware aims to make advanced AI available to small manufacturers

Filed Under: Industry, News Tagged With: automation, autoware, belgium, consortium, developed, digital, germany, goal, implement, industrial, industry, manufacturing, production, project, robotics, small, smes, solutions, spain, technologies

HP opens 3D printing and digital manufacturing centre of excellence in Spain

July 2, 2019 by Anna

HP has opened a new 3D printing and digital manufacturing centre of excellence in Barcelona, Spain – one of the world’s largest and most advanced research and development facilities for those technologies.

The new centre brings together hundreds of the world’s leading additive manufacturing experts in more than 150,000 square feet of space.

The 3+ acre facility at HP’s Barcelona campus is dedicated to the development of HP’s industrial 3D printing portfolio and provides a large-scale factory environment to collaborate with customers and partners on digital manufacturing technologies.

[Read more…] about HP opens 3D printing and digital manufacturing centre of excellence in Spain

Filed Under: Industry, Manufacturing, News Tagged With: 3d printing, barcelona, centre, company, customers, design, development, digital, digital manufacturing, energy, excellence, facility, goal, hp, industrial, manufacturing, materials, partners, printing, spain, systems

Mitsubishi Electric takes a stake in Realtime Robotics

May 9, 2019 by Anna

Mitsubishi Electric Corporation has taken an equity stake in Realtime Robotics, Inc. a U.S. technology startup that develops and commercialises motion-planning technologies.

Motion planning is the process of calculating and determining the optimised path that a robot should take to reach a goal without colliding with any obstacle. Realtime Robotics’ motion path planning solution performs the necessary calculations in real time.

Funding by Mitsubishi Electric is expected to accelerate the development of industrial robot systems offering enhanced safety and performance.

[Read more…] about Mitsubishi Electric takes a stake in Realtime Robotics

Filed Under: Industrial robots, News Tagged With: accelerate, calculating, calculations, collaborating, colliding, commercialises, companies, company, continue, corporation, determining, development, develops, electric, enhance, enhanced, equity, expected, expects, funding, goal, industrial, innovative, integrate, launch, mitsubishi, mitsubishi electric, motion, motion-planning, obstacle, offering, optimised, path, performance, performs, planning, process, reach, real, realtime, realtime robotics, robot, robotics, safety, smart manufacturing, solution, solutions, stake, startup, systems, takes, technologies, technology, time, us, well, will

Samsung Electronics to invest $115 billion in logic chip businesses by 2030

April 26, 2019 by Anna

samsung chip

Samsung Electronics, a world leader in advanced semiconductor technology, will invest KRW 133 trillion (US$115 billion) by 2030 to strengthen its competitiveness in System LSI and Foundry businesses.

The investment plan is expected to help the company to reach its goal of becoming the world leader in not only memory semiconductors but also logic chips by 2030.

The company also plans to create 15,000 jobs in R&D and production to bolster its technological prowess.

[Read more…] about Samsung Electronics to invest $115 billion in logic chip businesses by 2030

Filed Under: News Tagged With: advanced, amount, average, billion, bolster, businesses, chip, chips, company, competitiveness, composed, create, domestic, electronics, expected, facilities, foundry, goal, help, infrastructure, invest, investment, investments, jobs, krw, leader, logic, logic chips, lsi, memory, plan, plans, production, prowess, r&d, reach, samsung, semiconductor, semiconductors, strengthen, system, technological, technology, trillion, will, year

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Latest news

  • Factory Visit: Investment bankers tour client’s robot-filled machine shop
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  • Techman unveils ‘industry’s lightest high-payload AI collaborative robot’
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