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NEC develops AI technology to enable robots to handle disorderly placed items

February 22, 2024 by Mai Tao

NEC – a large Japanese multinational information technology and electronics company – says it has developed AI technology for robotics that enables “precise handling operations on unorganized and disorderly placed items”.

By predicting both the areas hidden by obstacles and the results of a robot’s actions, this technology makes it possible for robots to perform tasks that were previously performed manually, thereby contributing to the improvement of productivity and work-styles.

In recent years, due to labor shortages and other factors, the need for automation through the introduction of robots and large-scale equipment has been increasing in logistics warehouses and factories. [Read more…] about NEC develops AI technology to enable robots to handle disorderly placed items

Filed Under: Artificial Intelligence, Features Tagged With: ai, artificial, disordered, disorderly, intelligence, items, nec, objects, robotics, robots

How Much Do You Know About ToF Cameras?

May 17, 2023 by Mai Tao

Vzense 3D ToF camera is more in line with your industrial needs.

Let’s jump into this short article to learn more about the applications of ToF cameras in various fields.  [Read more…] about How Much Do You Know About ToF Cameras?

Filed Under: Features Tagged With: accurately, adjust, agv, based, camera, cameras, differentiate, efficiently, environment, falling, objects, pallet, tof

MIT scientists find new way to help robots handle fluids

May 15, 2023 by David Edwards

Researchers create new simulation tool for robots to manipulate complex fluids in a step towards helping robots more effortlessly assist with daily tasks that deal with liquids

Imagine you’re enjoying a picnic by a riverbank on a windy day. (Why you chose to do this on a windy day was your own poor decision).

A gust of wind accidentally catches your paper napkin and lands on the water’s surface, quickly drifting away from you. You grab a nearby stick and carefully agitate the water to retrieve it, creating a series of small waves.

These waves eventually push the napkin back towards the shore, so you grab it. In this scenario, the water acts as a medium for transmitting forces, enabling you to manipulate the position of the napkin without direct contact. [Read more…] about MIT scientists find new way to help robots handle fluids

Filed Under: Features, Science Tagged With: fluid, fluidlab, fluids, learning, liquids, manipulation, materials, objects, paper, researchers, robot, robotic, robots, simulation, simulator, systems, tasks, water

Flexiv to release ‘revolutionary’ robotic gripper

February 10, 2023 by Mai Tao

Flexiv, a builder of general-purpose robotics solutions, is set to release a revolutionary new robotic gripper.

Featuring industrial-grade force control and an adhesive material based on a gecko’s foot pad, the Grav gripper can lift practically any item that fits within its grasp.

Touted as representing the next generation of robotic grippers, it uses impactive and contigutive grasping techniques for maximum handling flexibility. This makes it possible to lift objects which are oddly shaped or have an uneven surface texture. [Read more…] about Flexiv to release ‘revolutionary’ robotic gripper

Filed Under: Industrial robots, News Tagged With: adaptive, control, flexiv, force, grav, gripper, objects, robotic, robots

Intel Labs introduces SPEAR: An open-source photorealistic simulator for embodied AI

December 25, 2022 by Mark Allinson

By Mike Roberts, a research scientist at Intel Labs, where he works on using photorealistic synthetic data for computer vision applications

Interactive simulators are becoming powerful tools for training embodied artificial intelligence (AI) systems, but existing simulators have limited content diversity, physical interactivity, and visual fidelity.

To better serve the embodied AI developer community, Intel Labs has collaborated with the Computer Vision Center in Spain, Kujiale in China, and the Technical University of Munich to develop the Simulator for Photorealistic Embodied AI Research (SPEAR).

This highly realistic simulation platform helps developers to accelerate the training and validation of embodied agents for a growing set of tasks and domains.

With its large collection of photorealistic indoor environments, SPEAR applies to a wide range of household navigation and manipulation tasks. Ultimately, SPEAR aims to drive research and commercial applications in household robotics and manufacturing, including human-robot interaction scenarios and digital twin applications.

Figure 1. Scenes may be cluttered with objects that can be manipulated individually. A strong impulse can be applied to all objects at the start of the simulation to create the disordered environment. Messy room configurations could serve as initial states for a cleaning task.

To create SPEAR, Intel Labs worked closely with a team of professional artists for over a year to construct a collection of high-quality, handcrafted, interactive environments. Currently, SPEAR features a starter pack of 300 virtual indoor environments with more than 2,500 rooms and 17,000 objects that can be manipulated individually.

These interactive training environments use detailed geometry, photorealistic materials, realistic physics, and accurate lighting. New content packs targeting industrial and healthcare domains will be released soon.

By offering larger, more diverse, and realistic environments, SPEAR helps throughout the development cycle of embodied AI systems, and enables training robust agents to operate in the real world, potentially even straight from simulation.

SPEAR helps to improve accuracy on many embodied AI tasks, especially traversing and rearranging cluttered indoor environments. Ultimately, SPEAR aims to decrease the time to market for household robotics and smart warehouse applications, and increase the spatial intelligence of embodied agents.

Challenges in Training and Validating Embodied AI Systems

In the field of embodied AI, agents learn by interacting with different variables in the physical world. However, capturing and compiling these interactions into training data can be time consuming, labor intensive, and potentially dangerous.

In response to this challenge, the embodied AI community has developed a variety of interactive simulators, where robots can be trained and validated in simulation before being deployed in the physical world.

While existing simulators have enabled rapid progress on increasingly complex and open-ended real-world tasks such as point-goal and object navigation, object manipulation, and autonomous driving, these sims have several limitations.

Simulators that use artist-created environments typically provide a limited selection of unique scenes, such as a few dozen homes or a few hundred isolated rooms, which can lead to severe over-fitting and poor sim-to-real transfer performance.

On the other hand, simulators that use scanned 3D environments provide larger collections of scenes, but offer little or no interactivity with objects.

In addition, both types of simulators offer limited visual fidelity, either because it is too labor intensive to author high-resolution art assets, or because of 3D scanning artifacts.

Figure 2. SPEAR enables embodied AI developers to train a navigation policy on an OpenBot entirely in simulation.

Overview of SPEAR

SPEAR was designed based on three main requirements:

  1. support a collection of environments that is as large, diverse, and high-quality as possible;
  2. provide sufficient physical realism to support realistic interactions with a wide range of household objects; and
  3. offer as much photorealism as possible, while still maintaining enough rendering speed to support training complex embodied agent behaviors.

Motivated by these requirements, SPEAR was implemented on top of the Unreal Engine, which is an industrial-strength open-source game engine. SPEAR environments are implemented as Unreal Engine assets, and SPEAR provides an OpenAI Gym interface to interact with environments via Python.

Figure 3. The LoCoBot Agent is suitable for both navigation and manipulation in simulation. This agent’s realistic gripper makes it ideal for rearrangement tasks.

SPEAR currently supports four distinct embodied agents:

  • The OpenBot Agent provides identical image observations to a real-world OpenBot, implements an identical control interface, and has been modeled with accurate geometry and physical parameters. It is well-suited for sim-to-real experiments.
  • The Fetch Agent and LoCoBot Agent have also been modeled using accurate geometry and physical parameters, and each has a physically realistic gripper. These agents are ideal for rearrangement tasks.
  • The Camera Agent can be teleported anywhere, making it useful for collecting static datasets.

Figure 3. The LoCoBot Agent is suitable for both navigation and manipulation in simulation. This agent’s realistic gripper makes it ideal for rearrangement tasks.

By default, agents return photorealistic egocentric observations from camera sensors, as well as wheel encoder states and joint encoder states. Additionally, agents can optionally return several types of privileged information.

First, agents can return a sequence of waypoints representing the shortest path to a goal location, as well as GPS and compass observations that point directly to the goal, both of which can be useful when defining navigation tasks.

Second, agents can return pixel-perfect semantic segmentation and depth images, which can be useful when controlling for the effects of imperfect perception in downstream embodied tasks and collecting static datasets.

SPEAR currently supports two distinct tasks:

  • The Point-Goal Navigation Task randomly selects a goal position in the scene’s reachable space, computes a reward based on the agent’s distance to the goal, and triggers the end of an episode when the agent hits an obstacle or the goal.
  • The Freeform Task is an empty placeholder task that is useful for collecting static datasets.

SPEAR is available under an open-source MIT license, ready for customization on any hardware. For more details, visit the SPEAR GitHub page.

Filed Under: Features, Science Tagged With: agent, agents, ai, embodied, environments, goal, navigation, objects, photorealistic, physical, realistic, simulation, simulators, spear, tasks, training

SICK launches new photoelectric sensor

December 5, 2022 by Mark Allinson

SICK has unveiled its new Roller Sensor Bar (RSB) as an addition to its extensive portfolio of photoelectric sensors. This sensor provides the logistics and production markets a reliable solution to accommodate the ever-increasing variety of packaging shapes and sizes, and that provides a quick and easy installation experience.

Traditional sensors are mounted above the side frame and require installers to align and teach the sensor to a reflector at the end consumer, leading to high costs.

SICK offers the RSB as a solution to high installation costs and packaging variations to help logistics and production processes run more smoothly and efficiently. [Read more…] about SICK launches new photoelectric sensor

Filed Under: Sensors Tagged With: bar, conveyor, detection, installation, logistics, mm, mounted, mounting, objects, offers, packaging, product, roller, rsb, sensing, sensor, sick, solution, technology

How Data Annotation Speeds Up the Development of AI Robots in the Agriculture Industry

October 11, 2022 by Mark Allinson

AI has made the lives of companies across industries a lot easier since it allows them to automate a lot of time-consuming and mundane processes.

However, these robots need to be trained with data that allows them to recognize and function in the physical world. This is where data annotation services come in.

Today we will take a look at how data annotation speeds up the development of AI robots and the types of data annotation that are necessary. [Read more…] about How Data Annotation Speeds Up the Development of AI Robots in the Agriculture Industry

Filed Under: Computing Tagged With: ai, annotation, companies, data, development, example, fruits, image, images, let's, objects, perform, red, ripe, robot, robots, task, train, tree, types, vegetables

Intel’s new AI chip enables ‘real-time learning for robots’

September 2, 2022 by Mark Allinson

Intel Labs, in collaboration with the Italian Institute of Technology and the Technical University of Munich, has introduced a new approach to neural network-based object learning.

It specifically targets future applications like robotic assistants that interact with unconstrained environments, including in logistics, healthcare or elderly care.

This research is a crucial step in improving the capabilities of future assistive or manufacturing robots. It uses neuromorphic computing through new interactive online object learning methods to enable robots to learn new objects after deployment. [Read more…] about Intel’s new AI chip enables ‘real-time learning for robots’

Filed Under: Computing, News Tagged With: capabilities, chip, computing, continual, credit, future, intel, interactive, learn, learning, loihi, methods, network, neural, neuromorphic, object, objects, paper, robot, robotics, robots, settings, spiking, user

SICK and Aeva partner to bring 4D LiDAR to industrial sensing applications

August 5, 2022 by David Edwards

Aeva, a leader in next-generation sensing and perception systems, and SICK announced a strategic multi-year collaboration to bring Aeva’s Frequency Modulated Continuous Wave (FMCW) 4D LiDAR to a variety of industrial sensing applications including long-range sensing, starting with Aeries II.

Dr Niels Syassen, member of the board responsible for technology and digitization at SICK, says: “We are pleased to partner with Aeva and work closely together to bring its FMCW technology to high performance industrial sensing applications.

“We are convinced that their unique approach to FMCW technology, which includes instant velocity detection and long-range performance, will provide new opportunities for us and our customers in a variety of industrial sensing applications where traditional time of flight LiDAR technologies are challenged.” [Read more…] about SICK and Aeva partner to bring 4D LiDAR to industrial sensing applications

Filed Under: Industry Tagged With: aeva, applications, automated, bring, field, fmcw, high, highly, includes, industrial, lidar, objects, perception, performance, reflective, safety, sensing, sick, technologies, technology, unique, vests, view

Washington university develops 3D-printed robotic gripper that can pick up anything, no matter what its geometry

July 29, 2022 by David Edwards

At the beginning of the Covid-19 pandemic, car manufacturing companies such as Ford quickly shifted their production focus from automobiles to masks and ventilators.

To make this switch possible, these companies relied on people working on an assembly line. It would have been too challenging for a robot to make this transition because robots are tied to their usual tasks.

Theoretically, a robot could pick up almost anything if its grippers could be swapped out for each task. To keep costs down, these grippers could be passive, meaning grippers pick up objects without changing shape, similar to how the tongs on a forklift work. [Read more…] about Washington university develops 3D-printed robotic gripper that can pick up anything, no matter what its geometry

Filed Under: Features, Science Tagged With: designed, grasp, gripper, grippers, object, objects, passive, pick, robot, shapes, team

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