A team of researchers at Stanford have designed a 4D camera which could improve vision for applications in robotics and virtual and augmented reality technologies.
The new vision technique could also be used in autonomous vehicles, add the researchers – Donald Dansereau, a postdoctoral fellow in electrical engineering, and Gordon Wetzstein, assistant professor of electrical engineering, and others.
By Douglas Bruey, electrical engineering program lead at Synapse
At first glance, a gamer playing Pokémon Go has little in common with a surgeon saving lives in an operating theatre. But dig a little deeper and you’ll discover that might not be the case for much longer.
Augmented reality and virtual reality technologies are poised to open up a whole new world of opportunities. We’re already seeing the effects of VR when it comes to gaming. But in future could AR add a new dimension to surgery?
lockA while ago, Robotics and Automation News interviewed Alex Boch about 360 cameras, and he said he would be developing a new product soon which would incorporate virtual reality.
Now, having helped build the ALLie Camera, Boch – who is VP of operations there – is back in touch to talk about the device which he says gives users a better view of events than if they were actually there.
Husqvarna, which makes robotic lawn mowers and demolition robots among other things, has launched a virtual reality game for lumberjacks.
Probably intended to test the market for future products such as smart glasses featuring augmented reality, aimed perhaps at the forestry and logging industry, the game is called Limberjack and is available through Steam.
PixMap says its “Reality Capture” technology takes robotics from 2D to 3D perception, enabling many new applications for robots and drones
PixMap has launched what it says is a “revolutionary” 3D real-time robotics localization and mapping technology.
This new technology, named Reality Capture, enables robots and drones to robustly map their environment in 3D and in a photorealistic manner and to know their position within the world with a millimetric accuracy, according to PixMap.
HTC has formed a strategic partnership with Dassault Systèmes to drive virtual reality (VR) into the enterprise space. HTC has a VR system called Vive, which the two companies will work on refining applications for.
Dassault Systèmes has developed the 3DExperience platform as a collaborative virtual environment for businesses to create differentiating customer experiences.
AMD claims it virtually owns the virtual reality systems market with a whopping 83 per cent market share. And yet the chipmaker says it is looking to further consolidate its dominance.
AMD has revealed new advances in hardware and software to further the reach of VR, and unveiled its new GPU certified program that simplifies adoption of VR technology for consumers and content creators.
“AMD continues to be a driving force in virtual reality,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD.
“We’re bringing the technology to more people around the world through our efforts to expand the VR ecosystem with VR i-Cafés in China, new Oculus Rift and HTC Vive headsets, and a wide variety of content partners in gaming, entertainment, education, science, medicine, journalism and several other exciting fields.”
AMD says it is also making VR more easily accessible to consumers and content creators with its GPU certified program featuring the new Radeon VR Ready Premium and Radeon VR Ready Creator tiers. Its forthcoming Polaris GPUs and AMD LiquidVR technology will “simultaneously advance groundbreaking VR-optimized graphics”, says the company.